Euro Super Game — World's Largest MagFed Event · June 2–6, 2027

ROLES

PLAYER
SPECIAL ROLES

This overview lists all special player roles at EuroSuperGame — with limits, required gear and rules.

Medic

max. 10 per faction

Identifiable by the red cross armband. Wounded players are treated at the spot of the hit (do not move them).

Required Gear

  • Bag or backpack to carry the bandages
  • Red cross armband (velcro, 1 per player) — mandatory

Rules

  • A player may be bandaged once per mission — no treatment of headshots.
  • Not transferable during a mission.
  • Red single-use bandages bring an already-bandaged player back into the game ONE more time.
  • Optional: white, reusable adhesive band (no logo) — €2.50 at AT Tactical/MCM.
  • From 2026 onwards, gauze bandages are no longer permitted.

Sapper / Pioneer

max. 10 per faction

Identifiable by gas mask and bolt cutters. A special role for experienced players: demolition, repairs, destroying technical objects, special equipment.

Required Gear

  • Visible gas mask (on the mask or backpack)
  • Bolt cutters (attached to the backpack)

Rules

  • Not transferable during a mission.
  • 2 green smoke grenades (poison gas) from the ORGA — anyone visibly standing in or inhaling the smoke is out and cannot be healed by a medic.
  • Pioneers are protected against the poison gas by their gas masks.
  • May carry up to 10 flashbangs at the same time.

Assault Shield

max. 10 per faction

Visibly marked as approved. Registration at the AT Tactical/MCM stand, daily approval at the HQ from the ORGA representatives.

Required Gear

  • Shield — maximum 70 cm wide
  • Pistol only, with magazines for a maximum of 10 rounds

Rules

  • Playable only with a pistol; not transferable during a mission.
  • The bearer is vulnerable as usual — except for hits on the shield itself.
  • Shields do not count as solid cover.
  • Flashbang within the blast radius = immediately out.

Heavy Gunner / MG

max. 10 per faction

Identifiable as a Heavy Gunner; the marker should look as realistic as possible. Registration at AT Tactical/MCM, daily approval at the HQ.

Required Gear

  • Marker with a minimum weight of 6 kg

Rules

  • A maximum of 1000 rounds per Heavy Gunner and mission.

Grenadier

max. 5 per faction

The grenade launcher is not transferable and may only be used by the registered grenadier.

Required Gear

  • Single-shot grenade launchers only (drum or multi-shot launchers such as an M32 replica are prohibited)
  • Only original Airsoft & Paintball Taginn grenades

Rules

  • A maximum of 50 grenades per event — unapproved grenades lead to exclusion from the role.
  • Direct fire at people is strictly forbidden — only at surfaces, rooms, cover or shields.
  • Every grenade must be marked; marking is carried out exclusively by the ORGA (laser marking during PK lasering).
  • Only marked grenades may be used.

If you have any questions, contact your general or write to us.